

Myth unit population slots ranges from 2 to 5. Atlantean units converted to heroes take an additional population slot. Siege weapons also take 3 to 5 population slots. Most mounted units such as cavalry take 3. Most foot military units (such as infantry or archers) take two population slots. Typically, economic units such as Fishing Ships and villagers (except Atlantean Citizens) take one population slot. In similar fashion to Age of Empires III, military, mythical, and naval units also take up greater amounts of population space. In campaigns and standard games (where there are only few players), it is not possible to meet the maximum population cap of 300, as there is a limited number of Settlements. Most of the time, the population limit will depend on how many Settlements the player has captured. However, the player may not always be able to reach the maximum population cap, as the player will need enough Settlements to do so. In Age of Mythology, the maximum population cap is 300.
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The Feitoria, unique to the Portuguese, takes up 20 population slots, making it the only building in the series that uses population. The Huns start games with their population cap at the maximum without the need to build Houses. If any of these buildings is destroyed, the provided population room is lost, with the exception of the Mongols, who retain the population room (just of Houses, though) once Nomads is researched.

The Goths can gain +10 population in the Imperial Age due to their civilization bonus.īuildings providing population room to all civilizations:

In The Forgotten, however, the population cap can be set up to 500. In Age of Empires II: The Age of Kings, the maximum population cap is 200. Population counter in the Definitive Edition. If the current population limit is left ignored, unit production is hampered (see bottom). From The Rise of Rome onward, the multiplayer maximum cap is 200. In Age of Empires, the single player maximum population cap is 50.
